

|
|
Battle Report 3
Posted by Paladin on 6.22.2009 - 0 Comments

Scrapyard:
This battle report is a Zerg vs. Protoss. With Yeon-Ho Lee as the blue Zerg in the upper-left part of the map. Then we have David Kim as the Protoss to the mid-right part of the map. This is another awesome display of StarCraft 2.
We get to see brilliant use of Stalkers with there Blink capabilities. Also the Nullifiers use of Force Field is well played blocking many Zerg units on a lot of different occasions. Both of these units are Protoss units. For the Zerg we there is great use of Burrowed Infesters that can move freely underground. The Burrowed Infesters use Neural Parasite to turn enemy units on there own teammates units.
That's about it. All that is left is for you to enjoy the Battle Report for yourselves.
Tags: Battle Report

|
|
StarCraft 2 Beta Imminent!?
Posted by Paladin on 6.16.2009 - 0 Comments

That's right ladies and gents Blizzard has sent out alerts to the press. The alert says to set up an account on battle.net by Friday June 19th. However this does not mean the beat will be out that day, but we can hope. Read this from Blizzplanet:
Blizzard CEO Mike Morhaime announced a few weeks ago at the Activision Blizzard Conference Call during E3 that StarCraft II Beta would start this summer. Today, the Gaming Press Sites awakened fans with the news that Blizzard has contacted all of them by email to alert them to set up their Battle.net account by Friday, June 19th (deadline). Does this mean beta starts this weekend? A week later?
The answer is not that simple. No date was provided to the press, but it is exciting to know it is gonna frag everyone any second after June 19th. It is interesting how the news got leaked today, which marks the last day of school classes throughout United States. Something fans should know is that, around last month, the media was invited to visit Blizzard Headquarters this June 22nd.
Or here is a link to Blizzplanet here Blizzplanet. Lets hope for the beta very soon. Heres to wishful thinking!
Tags: StarCraft 2 Beta

|
|
StarCraft 2 Battle Report
Posted by Paladin on 6.15.2009 - 0 Comments

This is some outstanding game play action. There are two battle reports that show all three races one with Terran vs Protoss and the other has Terran vs. Zerg. I have watched both videos at least three times each. In the top left corner it shows what each side is researching or building.
Kulas Ravine:
The first battle report is Matt Cooper as red Protoss on the lower right. David Kim is on the top left as blue Terran. This map has narrow choke points at each base so it can be easily defended . There is also an expansion near by that has a high ground advantage for defense. There is also Xel'Naga watch towers which allow you to see what is going on in a large area around them if you capture them. There are also high yield mineral fields which have faster resource gathering. However they are not as easy to defend as other expansion spaces are.
Blistering Sands:
This battle has Matt Cooper as blue Zerg located on the top right. David Kim as red Terran located on the lower left. This map also includes a narrow choke point for each base. A pair of Xel'Naga watch towers are on this map as well. There is also high yield mineral fields on this map as well. This is the first time this map has been shown to the public. This is yet another exciting battle so check it out and lets hope for more to come!
Tags: Battle Report

|
|
StarCraft 2 Beta Opt-IN
Posted by Paladin on 6.12.2009 - 3 Comments

This is a little late, but better late then never. Knowing that they are beginning this means they are close to completion. Unless there is a lot of bugs or glitches. However I doubt it though Blizzard is usually not one to release a game or a beta that is not in working order or very close.
If you would like to sign up all you need to do is log on to your Battle.net account. The requirements are simple all you need to do is have at least one blizzard game on your battle.net account(which requires the cd-key). Once logging in click on "Beta Profile Settings". Then download the beta opt-in application for windows or mac depending on which one you use. Run the program and send it to blizzard and be sure to select StarCraft universe. Here is Blizzards Beta Opt-in Instructions that about sums up how to sign up.
As for when the beta will start there is no official start date. However if you look at the past game release dates four have been released in late June early July. Another four were released in November. Perhaps the beta will begin soon and the game will be out in July? Let's hope so or else November is the next date I could foresee other then July. Just remember this is based on past games and there release dates.
The beta will be done in phases North America will be the first region. Then other regions will follow. So that makes me happy if I get selected(If so that would mean a lot more content for this site). The reasoning behind doing it in phases is that it takes time to set up and configure the testing infrastructure in each area. Once the North American region is up and running the other regions should come quickly after because Blizzard should be able to streamline it.
If you went to BlizzCon 2008 they gave out codes that you can use to gain access to StarCraft 2 Beta. Also if you have an unused beta code from WWI 2008, you will be able to use the code to gain entry to the European phase of the StarCraft II beta. One last thing is that if you made a Battle.net account awhile back and checked a box to indicate you wanted to participate in Blizzard betas. You still need to download the beta opt-in application and run it.
That about sums it up. Good luck with getting chosen. And check back often for more content and news.
Tags: Beta

|
|
StarCraft 2 at Dreamhack
Posted by -G R U N T- on 12.2.2008 - 25 Comments

As you folks may or may not know (since I don't seem to be keeping up with news half as well as I'd like), Blizzard was at Dreamhack in Sweden, and a little SC2 goodness came out of it.
Writeup:
GosuGamer's Dreamhack 2008 Writeup
Videos
MYM Gameplay Video
Youtube Shaky-cam gameplay footage
On a side note, in case you guys (and ladies) missed it, TeamLiquid and StarCraft Legacy both wrote phenomenal and highly informative writeups on BlizzCon, so I urge you to give them a read :].
TeamLiquid's Epic Analysis
StarCraft Legacy's Ton of Reports
Tags: StarCraft 2 Dreamhack videos

|
|
Starcraft II Will Be a Trilogy
Posted by Kris on 10.14.2008 - 1 Comments

No doubt you've heard the big Starcraft II news that they're splitting one game into three (if not, surprize!). VoodooExtreme has a good interview with Blizzard's Bob Colayco explaining the who, what, where, and why's of this shocking decision.
First of all, the development team had been planning for a long time that StarCraft II would include two expansion sets. So from that perspective, the answer is from the beginning, or near to it. From the sense of, “when was it decided that each campaign would focus entirely on a single race and telling one enormously epic story?” then that decision started coming together around the time that the first details of our single-player campaign design were announced at BlizzCon 2007.
Once the dev team started delving into what it would take to create a branching campaign, with meaningful choices in missions, technology upgrades, and all the story elements – the in-game and pre-rendered cutscenes, the interactive sets with dialogue, news reports, and all those aspects, it became clear that it was going to be a ton of stuff to try and cram into one product.
Rather than compromise on the massive vision that was coming together for all three races just to fit a short campaign for each of them into one product, it became clear that the right thing to do from a gameplay, story, and design perspective was to go *big* on all three races. We’re talking about 26-30 missions for –each- chapter of the trilogy, more cutscenes, more interactive elements, and campaign choices that become more meaningful. Each campaign has more room to breathe in this way, and the storywriters can be more creative in how they bring the plot along, and the designers can get really creative in the mission designs and objectives throughout each campaign.
Get the full skinny (that means read the whole article) right here.
Here's another interview with Bob where he addresses concerns that splitting the game up is simply a money grab pushed onto Blizzard by Activision.
Tags: News

|
|
10 Things GameSpy Would Like to See in StarCraft II
Posted by Kris on 10.8.2008 - 0 Comments

GameSpy has put together a list of ten things they would like to see in Starcraft 2, which touches on new innovations, improvements to Battle.net, more cutscenes, and campaign co-op (among other things).
This goes along with the whole "multiplayer is at the heart of Starcraft II thing. Being focused on multiplayer is no excuse to not give us top-tier AI for both movement and in the single-player campaign. Movement and pathing is obvious, of course. Nothing kills an RTS faster than a unit getting lost on the way to a battle. That being said, opponent AI is important too. Plenty of people will be playing StarCraft II for the single-player campaign and the skirmish mode (possibly more than will ever play multiplayer) and they deserve a decent opponent. Remember that "learn from others" tip? Check out what Stardock has been doing with game AI.
No telling how much (if any) of this actually does make it into the game, but we can dream.
Tags: Opinion

|
|
12 New Screenshots!
Posted by -G R U N T- on 10.3.2008 - 2 Comments

Yay! New screenshots! They're all unfortunately fairly low-res, but beggars can't be choosers, aye?
Here they are:
Protoss and Terran armies collide in the jungle tileset
Battlecruisers, Siege Tanks, Thors, and Marines attack a small Zerg colony
Battlecruisers and Vikings engage Protoss Carriers and Phoenixes in space
Protoss and Terran armies clash, backed by Photon Cannons and Missile Turrets
A Protoss Armada attacks a Zerg town defended by a large swarm of Mutalisks
A Terran with Thors, Vikings, Hellions, and Banshees pound a rival Terran's Marines
Two Protoss armies clash on the twilight tileset, with a couple Psionic Storms going off
Protoss assault a Terran position, with some Stalkers blinking behind the Terran blockade
A couple Ultralisks, some Zerglings, and some Hydralisks make a charge into a well-defended Protoss base
A tactical nuke goes off near a ramp leading to a Terran position, instantly killing many Zerg
Terrans fend off a tide of Infested Terrans which are spawning from a couple of Barracks which have been infested by some Zerg Infestors (that sounds really funny)
Watched over by Overlords, a swarm of Zerglings and Hydralisks sally into a Protoss base, but not without some resistance
Thanks again to espectr00 from BlizzForums for spotting these!
Tags: StarCraft 2 Screenshots

|
|
Sons of the Storm Art Updates
Posted by -G R U N T- on 10.1.2008 - 1 Comments

With BlizzCon approaching, the Sons of the Storm art website, made up of Blizzard artists, has added a couple new StarCraft 2 artworks to their website.
There's SCV concept art by Samwise, which you guys should have already seen, but they've also uploaded full high-res artworks for Zeratul as seen on the BlizzCon 2008 poster, as well as the cover for the final book in the Dark Templar trilogy - Twilight.
Click the links and enjoy the lovely art. :]
Tags: BlizzCon Twilight StarCraft 2

|
|
PAX shaky-cam Zerg Gameplay Video
Posted by -G R U N T- on 10.1.2008 - 1 Comments

There's a 'new' Zerg Gameplay video that came out of the Penny Arcade Expo. It was actually uploaded onto Vimeo some time ago, but no one seemed to notice it until now :P.
The poor Zerg player gets his butt handed to him very soundly by the Medium Terran AI.
In addition to the game's downright prettiness even in such a low-res video, we also get a tiny glimpse of the Zerg Changeling unit, which currently uses the Zergling portrait, from the looks of things.
If I recall correctly, the Changeling can assume the form of a tier-1 enemy infantry unit. It's basically just there to scout, as this fellow in the video correctly deduced. Seeing them running alongside all the real marines has got to be the cutest thing I've seen in StarCraft 2 :P.
Watch the whole video here, or click on the picture.
espectr00 from BlizzForums is pro for finding this :].
Tags: Zerg Gameplay Video PAX StarCraft 2

|
|
The Blue Spiel: Warp Ray Name Change + Armour Types
Posted by -G R U N T- on 10.1.2008 - 2 Comments

It's time for another mini-roundup of new information which Karune has revealed through his postings on the Battlenet forums.
First up, the Warp Ray has undergone a name change and is currently known as the Void Ray. I'm guessing it's an extension of its Dark Templar alignment, in keeping with the by-now-familiar re-skin of the unit.
Karune also talked a little on a popular Void Ray strategy in the game's current build. Here's his post in full:
Warp Rays, also known as Void Rays now, are especially good against high hit point units, as well as buildings.
Often, the strategy that sees the most Void Ray use is against Zerg, using these units to do surprise attacks or joint attacks. Many Protoss players who scout Zerg players going mass ground units, will fast tech to Void Rays in hopes to catch them without anti-air capabilities. Void Rays are also great to do an attack on their base while you have a diversionary force distracting them in another place. 2-3 Warp Rays could take out a Hatchery much faster than say that equivalent in resources of Mutalisks.
Original thread here.
He's also talked about the armour system in StarCraft 2, which, as you guys may already know, is different from the original game.
Here's what he said in his two posts:
At the moment, there is 'light' and 'armored' armor classes. Buildings also fall under the 'armored' armor class.
Attacks on the other hand are a bit more varied. There is bonus damage towards, 'light, armored, biological, and massive.' Knowing a unit's damage bonuses will be very important in knowing what to use to counter certain units.
Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
I think their system is shaping up to be rather interesting. On the surface, it does sound as though it creates more room for increased levels and subtlety in unit interactions.
Check out his posts here.
Tags: Karune Warp Ray Void Ray StarCraft 2

|
|
Karune on the Hellion vs Reaper
Posted by -G R U N T- on 9.29.2008 - 1 Comments

Karune has shed a little more light on the function of the Terran Hellion (formerly known as the Jackal) compared to that of the Reaper.
Here's what the had to say:
The Hellion is faster than the Reaper side by side, but the cliff traversing talent often gets the Reaper to the place you want to go faster.
In raiding, it really depends. Hellions will be able to hit several workers at the same time, but Reapers have much more direct damage. Choosing what to use may also depend on what you are up against. Hellions are armored, whereas Reapers are light armor. Both are very useful for raiding and used in conjunction effectively could easily mean GG quite early, bleeding the enemy economy and tech.
Original Battlenet thread here.
Tags: Karune Hellion Reaper Terrans StarCraft 2

|
|
Broodlings! And aaaall free to-day!
Posted by -G R U N T- on 9.28.2008 - 3 Comments

In case you haven't all seen this video on GameTrailers, you can see some Zerg spawning when one of their Spawning Pools was destroyed. My initial thoughts were: "hunh, that's neat", but really, with things coming and going as quickly as they do in StarCraft 2's development, it can be easy to overlook something like this.
Anyway, Karune has confirmed that Broodlings (with a timed life) do indeed spawn from non-defence Zerg structures:
Yup, all Zerg buildings (not including defenses) when destroyed, will produce a handful of broodlings (which have a timed life).
Any player plowing through a Zerg base should always remember to keep moving their units around to take the least amount of damage from these broodlings.
Swarm Guardians still produce broodlings as well, when they strike a unit or building.
I'm all for making the Zerg as swarmy as possible, and I'm also a fan of the Broodling-spawning Swarm Guardian attack :].
Original Battlenet thread here.
Tags: Broodlings Zerg StarCraft 2

|
|
Dominate cute and fuzzy animals with your Terran armies
Posted by -G R U N T- on 9.27.2008 - 2 Comments

The StarCraft universe is full of fantastic planets and strange creatures, not all of which are as frighteningly deadly as the Zerg or powerful and enigmatic as the Protoss. Indeed, for every mighty alien race such as these, there exists thousands of punier species waiting to be slaughtered and their homeworld stripped of resources to fuel your war machine.
In the past, one had to content themselves with clicking Ursadons until they exploded. But no more.
Now, thanks to Spore, you can bring the devastating firepower of the Terrans to bear against freakish four-armed, six-eyed creatures with purple scales and yellow stripes, which are called 'Galoots' if you so desire.
StarCraftWire ran a great little story on this, complete with pictures, so if you have Spore and are a StarCraft fan, I can think of no better way to play the game than with your very own StarCraftian army. :]
Check out the rest of the pictures at StarCraftWire The folks who did this work in Spore really did a fantastic job re-creating the detail on the units and buildings :].
Tags: Spore StarCraft 2

|
|
Jackals now Hellions + SC2 on another 'Top 13' list
Posted by -G R U N T- on 9.27.2008 - 1 Comments

The fire-belching, buggy-like Terran units once known as Jackals have been re-named as Hellions. I personally think it's a great name change since the word 'Hellion' conjures up images of these nasties from Magic: The Gathering :P.
Karune broke the news in this battlenet forums thread, where he said that:
The Jackal, now known as the Hellion, only has the flamethrower weapon. In previous versions, there was a railgun hover vehicle, but that will no longer be in multiplayer.
The Hellion is currently one of the best units for "micro" since it is faster than all other units in its tier, and also does splash damage in the form of a line with the flamethrower.
Think Firebat on wheels!
Yellow cockpit thingies looks good on Terrans. They should have kept it for the Viking (I still think the new Viking looks ugly).
In an unrelated and tiny news story (so small that I did not feel it warranted its own news post), StarCraft 2 has been featured on a '13 PC games we can't wait to play in the next 12 months' list on a website called: Den of Geek.
You can read the rest here.
Curiously enough, this news was found by diii.net - a Diablo 3 fansite (Diablo 3 and SC2 was lumped together as a single item on their list :P).
Tags: Jackals Hellions StarCraft 2

|
|
"Don't Bother With StarCraft 2" - President Ackerman
Posted by -G R U N T- on 9.24.2008 - 1 Comments

I've really got to hand it to the guys at EA, this is some pretty ingenious viral marketing for Red Alert 3 :].
A bunch of video responses have popped up on YouTube from some personalities from the upcoming third installment of the Red Alert franchise. These folks include President Ackerman (played by JK Simmons or 'that dude who plays J. Jonah Jameson in the Spider-Man movies'), and one Field Marshall Bingham (Jonathan Pryce).
Here's the video in question:
Although the name 'StarCraft 2' actually isn't mentioned, his mentioning that he can't have the player worrying about "battles on distant worlds" gets the point across. Tellingly, it's a video response to 'Starcraft 2 Terran Demo Part 2'. :]
I think it's rather neat that EA's actually doing all this. It's too easy to call them a bunch of soulless robots, but really, they're people, too. And while these videos are certainly cheeky (in a good way), they're not actually malicious, like what I've seen some people seem to think they are.
The calling out doesn't stop with StarCraft 2, however. The cast of Red Alert 3 attack a bunch of other games, such as Grand Theft Auto 4:
They very cutely also give a shoutout to a rather odd phenomenon in another EA game - Spore:
Hit the embedded videos to go to YouTube and check out the plethora of other videos they have. :]
News originally posted on Kotaku.
Spotted by Izaak from BlizzForums
Tags: Red Alert 3 StarCraft 2

|
|
I, Synopsis for I, Mengsk
Posted by -G R U N T- on 9.24.2008 - 3 Comments

BlizzPlanet has put up the back-of-book-blurb for the upcoming novel I, Mengsk. Here's the spiel:
Sixty-thousand light-years from Earth, the corrupt Terran Confederacy holds the Koprulu sector tightly in its tyrannical grip, controlling every aspect of its citizens' lives. One man dares to stand up to this faceless empire and vows to bring it to its knees: Arcturus Mengsk -- genius propagandist, tactician, and freedom fighter.
A monstrous act of bloody violence sows the seeds of rebellion in Arcturus, but he is not the first Mengsk to rail against such oppression. Before Arcturus grew to manhood, his father, Angus Mengsk, also defied the Confederacy and sought to end its brutal reign.
The destiny of the Mengsk family has long been tied to that of the Confederacy and the Koprulu sector, but as a new empire rises from the ashes of the past and alien invaders threaten the very existence of humanity, what will the future hold for the next generation...?
Original BlizzPlanet post.
Tags: I Mengsk StarCraft 2

|
|
Zerg are Creeping me out
Posted by -G R U N T- on 9.24.2008 - 1 Comments

This is why I should leave the humour to Kris.
Blizzard's latest monthly discussion topic is that of Zerg Creep. Here's what the boys in blue have to say:
Discussion Topic: Zerg Creep
One of the distinct features of the Zerg is their fast movement, quick reactions and their large numbers. With the newest changes to the StarCraft II build these attributes are bound to reinforced once more.
Here are a couple of changes to the Zerg:
Zerg units except Drones can now move 30% faster on creep
Creep Tumors are smaller and burrowed
These changes will have a big impact on Zerg strategy, since covering terrain with Creep will now be very important. We will see Overlord rushes with mass spewing of creep and Zerg fast micro on creep. The burrowed Creep Tumors will force the other races to get quick detection to push back the Zerg Creep and take their fast movement.
Questions for Fans:
What do you think of the speed increase on Creep?
How do you think this change will effect Zerg, Protoss and Terran?
Do you like or dislike the change? Why?
I am of the opinion that creep shouldn't be used in too funky a way. Zerg getting a bonus when on creep is one thing, but Zerg shouldn't need to rely on creep to hold their own against opponents in the open battlefield. I believe that Zerg should, more flavourfully, win through tooth and claw as opposed to tricksy stuff with creep | | |